After preparing the study model for the portfolio page, this next video discusses the initial setup of the Photoshop document, as well as some basic techniques used to add illustrations. It is important to note that the image size and dpi used for this portfolio is based on personal preference. I provided this information as a reference. My hope is that others will use this information as a jumping off point to explore sizes that fit their style and expression.
If you have not seen this video by Alex Roman and you're a student of architecture, watch it now. A buddy of mine in grad school showed me this video in the thick of thesis. The video has become a huge source of inspiration and has influenced most, if not all of my illustrations since I first saw it. It has also been a great way to pick my spirits up from the stress of architecture and keep the motivation alive haha.
One other thing, this is all CG. Everything (modeling, textures, lighting, rendering) was done by Roman. Even the music was composed by him. Amazing.
Alex Roman's "The Third & The Seventh" Website
There is nothing better than a nice model pic. However, I didn’t always use proper lighting or a good camera when I first started to document my stuff. This study model is a good example of something that I was never expecting to use in my portfolio. The model in the pic was constantly being altered during the design process. It was used to explore form and no thought went into the cleanliness of the construction. Little did I know that it was going to be front and center of the first page of the first project in my portfolio. This video will describe the steps I used to prepare the image for the portfolio page
The images below summarize the steps used to go from the initial photograph to the final image as described in the video above.
I began work on a new portfolio section of the site. The first part discusses ideas to think about when beginning a portfolio as well as the settings I used when setting up my portfolio Photoshop pages. I see this as an evolving document that will be adjusted as time progresses. GO TO PAGE
I've been getting a lot of comments to start a Facebook page, so I thought why not. I like this idea because it creates an opportunity to get a community-like atmosphere going. The website currently feels very one-sided, and I'm looking for ways to improve communication. My hope is that the Facebook page will serve as another avenue for comments and questions as well as be a convenience for staying up-to-date with the latest posts.
I have also been looking into creating some portfolio tutorials. I have been wanting to do this for a while, just haven't had much time with work and all. I was amazed to see that my portfolio on Issue.com had 150,000 views. considering that the portfolio has only been up there for little over a year, its incredible to think that it has seen that much exposure. It makes sense then to develop some content explaining my thought processes behind the portfolios. There are a lot of areas that I feel would be valuable to talk about such as text manipulation, layout, page setup, etc. We will see.
I thought I would post some pics of my trip to NYC this weekend. I didn't get off as many shots as I would have liked, but I was able to find time to experiment with HDR and some other post processing techniques. While HDR can bring some life to a dull image, its not suitable for every image. I usually let the initial pic define how I post process it, in terms of color overtones, levels, etc.
This is the last of the Kerkythea tutorials and thinking back on it, the video doesn’t really have anything to do with Kerkythea. The video explains some basic steps I use to bring life to different areas of the base rendering in Photoshop. The burn and dodge tool are used extensively to quickly light areas missed in the initial rendering. My goal with this series of videos was to demonstrate the typical workflow I used from beginning to end in a concise manner. Actual renderings involve many test renderings as well as a lot of trial and error during post processing in Photoshop.
In Part 3 of the Kerkythea tutorials, I explain the process of creating night renderings. Instead of using Kerkythea lights, I go a different route and paint surfaces in Sketchup, then tell that material to emit light in Kerkythea. This method allows you create lights that work with the spaces of the design and avoids navigating around within Kerkythea. I have attached the SU and Kerkythea files so you can see the settings and practice.
The more lights you have, the longer the rendering will take. This rendering only uses a few, leaving some areas darker than they should be. This will allow me to show some post processing tricks in the next tutorial.
Make sure the color you use for the lights in Sketchup is not used anywhere else in the model to avoid lighting areas you don’t want to in Kerkythea.
Use multiple materials for different lights so that each can be adjusted differently in Kerkythea.
Use simple shapes for the lights. The more facets the object has, the more calculations the program will have to do, really increasing rendering times. For example, don’t use a sphere for a light.
Just a quick tutorial looking at the shadow settings of Kerkythea. While adding soft shadows really increases the rendering time, the extra realism that is achieved seems worth it. The video also describes a quick way to change the lighting to an overcast day. I use this setting often when creating diagrams or just to change things up a little.
I have not had much free time over here, but jet-lag has has kept me up so I thought I would post some HDR (high dynamic range) photos that I have been playing around with. What is interesting about these particular photos is that I did not use the DSLR camera, and my little point and shoot does not have exposure bracketing capabilities. How I got around this was by increasing and decreasing the exposure and levels of a single image in Photoshop to get three differently exposed images. From there, I imported the three images into into HDR software (Photomatix) to get the final result. If you want some really impressive model pics or documentation of built projects, definitely look into this process. My other HDR POST HERE goes into a little more detail about HDR images and the benefits of this process