This is the last of the Kerkythea tutorials and thinking back on it, the video doesn’t really have anything to do with Kerkythea. The video explains some basic steps I use to bring life to different areas of the base rendering in Photoshop. The burn and dodge tool are used extensively to quickly light areas missed in the initial rendering. My goal with this series of videos was to demonstrate the typical workflow I used from beginning to end in a concise manner. Actual renderings involve many test renderings as well as a lot of trial and error during post processing in Photoshop.